June 9, 2013

(Source: somethingnotquitehuman)

May 26, 2013

(Source: somethingnotquitehuman)

May 24, 2013
kiltedpride:

dublin2 by kiltboytoo on Flickr.Via Flickr:
fun in the kilt booth

kiltedpride:

dublin2 by kiltboytoo on Flickr.

Via Flickr:
fun in the kilt booth

May 24, 2013

(Source: somethingnotquitehuman)

May 24, 2013

(Source: somethingnotquitehuman)

May 24, 2013
LukeW | An Event Apart: 10 Commandments of Web Design

dragoni:

Here are couple of goodies

Thou Shall Entertain.

  • We spend lots of time thinking about efficiency and usability but we also need to think about being delightful and entertaining people.
  • Set a conversational tone with your body copy.
  • Headlines and visuals play together. Consider how images can add life and clarity to your content pages.
  • Stock photos might not be the best answer, illustrations and icons naturally come with a unique personality. Stock photos often do not. Part of being entertaining is being different.
  • Error pages are an opportunity to insert personality. Try to be entertaining but be mindful of people’s mindset when an error occurs. Fun is not appropriate everywhere.

Thou Shalt Ship

  • Good is the enemy of great. Great is the enemy of shipping.
  • Not shipping can be soul-crushing. You need to get your designs and ideas into the world. It doesn’t matter how good your product is if you don’t get it out there.
  • We’re never really done. When you work on the Web, its a process of constant improvement.
  • Consultants, raise your rates when clients don’t ship. This encourages clients to get the work you do together out and into people’s hands.

Engage Thy Community

  • The most important asset you have are the people who love and use what you do. Engage with them and treat them well.
  • Instagram lost a lot of public support when they changed their terms of service without explaining what they were doing and why to the community. Its most passionate users were upset about these changes and caused a big uproar.
  • Fonts.com added a custom header to their homepage that highlighted the type work of designers.
  • Big companies care about customers too but they often are less connected to their users than small companies.

Thou Shalt Prioritize

  • Make sure you are focusing on the most important things at any given time.
  • Force yourself to make decisions -not everything can be a priority.
  • If you try to make things without prioritizing, you won’t ship.
  • Kevin Hoffman has written a series of articles about effective kickoff meetings that highlight the importance of prioritizing work.

May 22, 2013

(via effortlessgent)

May 16, 2013
kiltedpride:

IMG_3084 (by Neil Canon Keogh)

kiltedpride:

IMG_3084 (by Neil Canon Keogh)

May 9, 2013
Robes and Kilts

kiltedpride:

Robes & Kilts by Benoît Felten (benfelten)) on 500px.com
Robes & Kilts by Benoît Felten

May 6, 2013
The 10 rules of a Zen programmer | Christian Grobmeier Solutions

dragoni:

1. Focus

Kodo Sawaki says: if you need to sleep, sleep. Don’t plan your software when you try to sleep. Just sleep. If you code, code. Don’t dream away – code. If you are so tired that you cannot program, sleep.

2. Keep your mind clean

Cut out distractions

3. Beginners mind

Remember the days were you were a beginner. Or memorize, if you still are one. You have never learned enough. Think of yourself as you were a beginner, every day. Always try to see technologies from a beginners mind. You can accept corrections to your software better and leave the standard path if you need it more easily. There are some good ideas even from people who don’t have your experience.

4. No Ego

Programmers with ego don’t learn. Learn from everybody, from the experienced and from the noobs at the same time.

5. There is no career goal

If you want to gain something and don’t care about your life “now”, you have already lost the game. Just act as well as you can, without looking at the goal you might reach after a long time.

Working for 20 years to become a partner? Why aren’t you working as hard as possible just because it is fun? Hard working can be fun. A day without work is a day without food is a Zen saying.

6. Shut up

If you don’t develop an ego it is pretty easy to shut up and care on the things you have something to tell. Don’t mix up your ego with your “experience” and always remember: you are a beginner. If somebody has a good idea, support the idea.

7. Mindfulness. Care. Awareness.

Yes you are working. But at the same time you are living and breathing. Even when you have some hard times at work you need to listen to the signs of your body. You need to learn about the things which are good for you. This includes everything, including basic things like food. You need to care for yourself and for everything in your environment – because after all, the water you drink is the water which runs in the river. Because you are living only for yourself. You live alone and you’ll die alone. World goes on, even without you.

8. There is no Boss

Hardest thing to do is saying No!

I don’t mean to say “No” to tasks like copying CSV Data to HTML. I am speaking of 80 hours weeks and you feel your body breaks. Or if you feel that your kids could need some attention too. Or if you are forced to fire people just because your Boss doesn’t like them. Or if you are a consultant and get the job to develop software for nuclear plants (some might say it is perfectly fine to work for nuclear power companies – it is against my ethics and serves as an example) or for tanks. You can say “No”.

9. Do something else

A hobby is not just a hobby, it’s expression of who you are. Don let anybody fool you, when he says hobbies are not important.

10. There is nothing special

Same goes to your software. The bank is earning money with your software. After you leave, nobody remembers you. There is nothing wrong around it. It is the flow of time. Nothing you should be worried about it. If you are living after the first 9 rules, you’ll see that this last project was a good and funny project. Now it’s simply time to go on and concentrate on something else.

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